Tulun Historical Timeline

Timeline of Tulun

(NOTE: “BR” stands for “Before Reckoning” – the game starts in the year 85 AR (After Reckoning) )

PRE-HISTORY

  • UNKNOWN: In a time lost to antiquity the Gods arrived at Valael from Elsewhere, fleeing from a war lost against their enemies, the Titans.

*UNKNOWN: First primitive fauna began to evolve on Tulun.

*UNKNOWN: The Gods became aware that two species – one reptilian and the other humanoid – had gained significant levels of sentience on the world of Tulun, a world which dimensionally intersected with their new home.

*UNKNOWN: The Gods raised up the reptiles and forged them into Dragons, and the humanoids were formed into Elves. They watched the two species grow and evolve, ally and fight and almost exterminate one another yet they did nothing to interfere. Eventually the Elves were forced into the great forests of the world while the winged lizards claimed dominion over everything else.

  • UNKNOWN: The Titans managed to locate the Gods in Valael and laid siege to the Godsrealm. Due to the fact the Titans were too powerful for even the Gods to slay, they enlisted the help of the Dragons and the Elves to capture and incarcerate their enemies instead. With Elven magic, Draconic might and the ingenuity of the Gods, the Titans were defeated and locked away in the deepest caverns of the Godsrealm. In the battle many Gods were slain but resurrected as they always did, yet their Elven and Draconic allies were not so lucky. Elven population was almost halved and the Dragons were decimated, having to remain in Valael to use the mystical energy of the Gods to sustain them, with only a tiny fraction of their population choosing to live out the rest of their long lives in the far east of Tulun. The Elves left Valael and returned to Tulun as the first rulers of the world. In their depleted states the Gods created Angels as guardians and servitors in Valael.
  • UNKNOWN: The Draconic survivors of the Godsrealm War went into a deep hibernation and were believed dead by the Elves, whose magically-bolstered civilisation continued to prosper across the world. The subtle effects of their powerful magics began to affect the world in unforeseen ways and wondrous creatures began to evolve, as well as more sentient life. Prime among these were the ancestors of modern-day Dwarves (known as G’Hun) and Gnomes (known as Nix) who developed in dark tunnels deep in the earth, and the primal and savage Or’k; giant green-skinned humanoids who wandered the southern portions of the surface.
  • UNKNOWN: The Elven Schism: after over thousands years of prosperity the Elven Empire (known as Nimben’el) started to buckle under its own weight and the people became divided about how to handle the situation; with one group citing the advantage of using the world’s natural resources to sustain the Empire, while the other wanted to look for alternative methods. After debate broke down under eleven-hundred years of talks, the group who wished to use resources become aggressive toward their brothers and sisters, taking matters into their own hands and felling one of the major ancient forests using magic. This group, later known as the Shen’ari (named after their leader Al’seeri Shen’sar Rel) were charged with undoing the damage by the rest of elvenkind (later to be known as the Nim’ari). When they refused things got violent and a war erupted that would last almost ten-thousand years and would result in the Shen’ari being driven underground and the Nim’ari struggling to hold together a massive Empire with less than half its original population. This is noted as the end of the Golden Era for the Elves.
  • UNKNOWN: G’Hun, Nix and Shen’ri discovered each other beneath the earth and entered into tentative agreements which ultimately broke down and ended up in border skirmishes/ Each of the races went their separate ways, tunneling further into the underbelly of the world. Many G’Hun began to be born with innate stone-working abilities sometime in this time period, as did the Nix, but their magic manifested more in line with many of the unusual fey-like creatures that they shared their tunnels with. Above-ground the powerful but dim-witted O’rk began causing real problems for the floundering Nimben’el Empire due to their physical might and high birth-rate, in direct opposition to the Elven low birth rate and frail frame. The Elves’ magic was no longer sufficient to keep the giants at bay, and many southern Kingdoms were lost to the O’rk.
  • UNKNOWN: The Empire of Nimben’el is recorded as officially dissolving with the death of the 21st Emperor. Though the Nim’ari Elves would endure, no reference to an “Elven Empire” is made after this point.
  • UNKNOWN: Times of change: during this time the world changes greatly not only in terms of geography but also sentient life. The G’Hur became two separate sub-species that will later become known as Dwarves and Duregar. The Nix likewise split into two groups when half ventured above-ground and became Gnomes and the rest remained beneath the earth and became known as Svirfneblin.
    In the South O’rk gradually began to die out as they became variants of the species later known as Orcs, Hobgoblins and Goblins. In the east a small, reptile-like humanoid began to grow in number and tenacity; they would later become known as Kobolds. The Elves once leaders of the world, were in decline and existed in dotted city-states throughout the world, mostly in the north and midlands.
  • UNKNOWN: First primitive Humans evolved in the area that would eventually become Rhakor. These adaptive humanoids were nomadic by nature at this time and soon spread in large numbers to the North and East.

*UNKNOWN: Human settlers in the East encountered the slumbering Dragons and over the next few hundred years became allied to the less-alien among the giant reptiles. Due to their shapeshifting capabilities and a need to repopulate, Dragons and Humans interbred but despite compatible physiologies, the resulting offspring were neither Human nor Dragon, but tended to be a new species (later recorded as Dracen) or occasionally a biological variant (later noted as vishkanya).

  • UNKNOWN: In the North some Humans began to be born considerably shorter in stature than the norm, with slightly altered features. Though the reason for this mutation was unclear, enough of these individuals would be born to be classed as a separate sub-species. They would later become known as Halflings.

ANCIENT HISTORY

  • UNKNOWN:
    The large point of time recorded as ‘The Ancient Era’ by sages and record-keepers are both a point of interest and frustration to most historians due to the lack of any real information on the era. There is no mention of the three million year time-frame in the ancient Nimben’el Elven scripture, and any records that may have been made by various races during this time were likely lost during the Dark Era.
    What is known that at some point during this time period the underground races underwent considerable upheaval because by the time of the Mythic Era Mor-Denoch was already a fully established and progressive civilisation. What happened to the surface-dwelling races during this time is unknown, though it is likely many civilisations came and went and various species rose to dominance and fell into decline over the many unrecorded years.

MYTHIC ERA

*UNKNOWN:
Though the exact dates are unclear, what little texts exist from the years that were dubbed “The Mythic Era” do somewhat corroborate the stories and fables surrounding this time in Tulun’s history. Though the actions of the Dark Era would wipe out the vast majority of actual evidence, and in the times years that follow most people would assume the events to be suspect at best, legends state that magic not only existed during this time, but was commonplace.
Strange creatures walked the world, people of all species could learn to wield reality-warping magics and men and women could find themselves face-to-face with Demons and Angels. Though only documenting from an Elven perspective the Nimben’el Scripture states that a few species rose to considerable power among this time; mainly the Dwarves, Dracen, Hobgoblins and Humans. It was said to be a time of great religious significance as well, with the recording of many saints and ‘blessed’ individuals, as well as numerous references to the Gods taking physical form to walk among the world.
It is hinted at that many technological breakthroughs were made in this Era as well, especially by the Dwarven people who were able to fuse magic and technology to create impressive Magitech devices but again, due to the fact this was from an Elven perspective it is somewhat biased against Dwarvenkind. Legends and stories from many other cultures passed down through generations have enough similarities to suggest that at least some of the above is truth however. If many cultures did have powerful civilisations during The Mystic Era, most if not all were brought low by the time of the Dark Era.

DARK ERA

  • ??? – 750 BR (Approx):
    The time period historians would later refer to as ‘The Dark Era’ constituted a massive step backward as far as the major civilizations of Tulun were concerned. For reasons that are still not clear, a fevered purge of documentation took place across every corner of the globe.
    Some stories say the words offended the Gods and Kings and paupers alike burned their parchments to avoid persecution. Others state the magic that mortals possessed – magic based in words and gestures – became too powerful and that anything that might be used as part of a spell had to be destroyed. Whatever the exact reason, the small fragments of information that survived from that era point to the complete abolishment of magic, to the extent that inherently magical creatures either lost their innate magical abilities or began to die out in the newly non-magical environment. Shen’ari and Svirfneblin for example lost their strong resistance to a magic that no longer existed, while some fey withered and died.
    This was also when the Gods turned their backs on Tulun, or so it was said, for none were seen after the day the magic died. Prayers went unanswered and the myriad races of the world were truly on their own for the first time. Many still believed in and worshiped the Gods, faithfully serving them in the hopes they might return and guide them once more. For many more however it marked a need for independence and the Kingdoms of Enotia in the North, the far eastern Kingdom of Omishiru, Midian in the South and the Underground realm of Mor-Denoch all concentrated on progressing and developing their lands. The cosmopolitan Kingdom of Rhakor in the midlands was by far the most successful however, and by the beginning of The Industrial Era they stood head and shoulders above the other Kingdoms in terms of social recovery and growth, accepting the Gods while renouncing magic and embracing technology.

INDUSTRIAL ERA

  • 600 BR: When the calendar was reconfigured following the events of The Reckoning, the year 600 BR was officially recognized as the end of the Dark Era and the start of The Industrial Era. This was due partly to the fact that all progress made in the first couple of years were done without any aid of magic, but also that documentation began to be mass produced thanks to the invention of the first primitive printing press in Rhakor. Though more documents were produced between 620 and 600 BR in the Kingdom of Omishiru these were all painstakingly reproduced by hand and because the borders of this eastern kingdom were closed until 520 BR, none of these documents were seen by foreigners before this time.
  • 585 BR: The Mor-Denoch Civil War: The territorial disputes between the various subterranian races spills out into all-out war, which lasts until 572 BR with the assassination of the Sharn Ar-Shae III, the last Emperor of Mor-Denoch and the dissolution of the Subterranian Empire. In its place was formed a new order led by a council of three Elders, one each to represent the most powerful groups after the end of the War: Duregar, Shen’ari & Svirfneblin. Although not often referred to in such a manner, it is considered The Mor-Denoch Gerontocracy historically from 572 BR.
  • 520 BR: The Dragon Empress opens the borders of Omishiru for the first time in thousands of years, allowing foreigners to experience the previously mysterious Kingdom. Though not everyone agrees with the Empresses decision, nobody within the Eastern Kingdom speak out publicly due to the semi-holy status of the Imperial bloodline.
  • 495 BR: After millenia of constant in-fighting the Southern lands of Midian unify under a single leader powerful enough to hold off all challengers: The Hobgoblin Warmaster ‘Hazzad’. The militaristic Hobgoblins rule Midian with an iron fist, bringing the monstrous races into line in short order. Of all the Southern races only the Minar resist the Hobgoblin regime, but even they join into the unified Kingdom when the Warmaster beats the Minar High Chief in single combat, and the honour-bound Minar pledge allegiance to Hazzad.
  • 400 BR: The Kingdom of Rhakor officially recognizes all twelve religions across the world as a single body, referring to the Pantheon simply as “The Twelve”. Being an already cosmopolitan Kingdom welcoming people of all species, it takes only a few short years before the capital city of Tosall is famed as the center of The Church of the Twelve.
  • 377 BR: Emboldened by their new military might, armies of Midian march North to test their mettle against the Kingdom of Rhakor, whom they see as worthy adversaries due to their high population and technological prowess. The soldiers of Rhakor were no match for the vast hordes of Midian however, especially with the tactics of The Warmaster behind them. After a long and bloody campaign that lasted almost six years the armies of Rhakor began to buckle and it seemed the Kingdom would fall within the winter months. Although the Rhakorian King had sent out calls for aid no help arrived until the horde was almost at the gates Tosall itself and scouts reported vast swathes of Enotian soldiers pouring across the Northern boarders of the Kingdom. At first it was feared to be a second invasion come to strike at the weakened Rhakor, but the battle legions actually rode to the defenders aid, driving the horde back to their own borders. The Kingdom of Enotia made an ally of Rhakor that day, but earned the ire of Midian.
  • 358 BR: Omishiru chemists develop the first reliable ‘ash powder’ weapons based on modified chemical compounds used in their festival fireworks. These weapons are not popular among the nobility however due to their loudness and smell, nor the military who highly favour the traditional sword and bow. Ash powder weapons do not replace traditional weapons at this time in The Eastern Kingdom. The strikingly similar ‘black powder’ weapons start appearing in Rhakor and Entonia later that same year however. By 355 BR they have developed into Gunpowder weapons (primarily consisting of cannons and other siege weapons) and are commonly used in Rhakor and Enotia as well as some parts of northern Midian. These ‘guns’ offer a tactical advantage on the battlefield and change for those who learn to master them, but are dangerous and unpredictable.
  • 345 BR: After years of territorial skirmishes, the leaders of the Vishkanyas and the Dragon Emperor of the Dracon Empire sit down to peace talks which establish the Vishkanya as Imperial Citizens with the same rights as the Dracen. Though off to a shaky start with a few extremist incidents on both sides, by 340 the Vishkanya are fully assimilated into the Empire.
  • 200 BR: The Minar against the wishes of their Hobgoblin leaders, send an ambassador to the Kingdom of Rhakor in hopes to create a lasting peace between the two nations. Though accepted (somewhat suspiciously) by the Rhakorian Court, the Minar Ambassadors are considered traitors by the Midian War Council and are banished from the Kingdom. Minar citizens, brought low by the oppressive Hobgoblin regime rise up against their masters in defiance but are horribly outnumbered and many are slaughtered. Of the survivors some are captured but most make desperate attempts to flee the cities and make for the Midian/Rhakor border. Accepted as refugees by the Rhakorians they are granted asylum and grudgingly accept the loss of their brothers and sisters, pledging their loyalty to their new King.
  • 195 BR – 150 BR: Industrial Advancements: In the Kingdom of Enotia a massive Academy of Invention is completed by a joint Dwarf/Gnome/Human task group and funding is pooled to allow for massive experimentation with new technologies. In 45 years the amount of scientific and industrial advances made by the professionals within the Academy number into the thousands, from textile manufacture, steam power and advanced glass-making techniques to efficient railways and airships and advances in standards of living and housing. It is marked as a remarkable achievement by historians, often referred to “The Golden Years of Enotia”.

RECENT HISTORY

  • 65 BR: Despite Enotian advancements in industry it is the wealth and resources available from Rhakor that make the advancements commonplace across Tulun, and with their ability to mass-produce many of the advanced technology from steam-powered trains to black powder weapons, it is the middle kingdom that reaps the true benefits from their allies in the North. By 65 BR it is widely accepted (often grudgingly) that Rhakor is the main world superpower and the mere reputation of their success is enough to stop a second invasion attempt from Midian. The fact that they are allied to Enotia only serves to grant Rhakor further strength on the world political stage. In the three-hundred and twenty years since beating almost beaten and sacked by the Midian war machine, Rhakor rose to the top of Kingdoms in no small part due to the shrewd choices by the Rhakorian Queen at the time, Natheni III.
  • 62 BR The 2nd Mor-Denoch Civil War: Rivalry breaks out between the Duregar and Shen’ari and despite the policing of the situation by the Mor-Denoch Elder Council, the situation turns violent with the Duregar and Shen’ari declaring open war with one another. The Svirfneblin refusing to get involved and do not side with one group or the other. The war fluctuates from one side gaining the upper hand then changing to the other before it eventually turns into a war of attrition. Eventually the Elder Council are able to convince the exhausted fighters on both sides to concede by adding a second voted member from the three species onto the council, thereby increasing the Council Elders count to six.
  • 13 BR: A priest of The Twelve is reported as having been visited by Lakoth (God of Magic & Insight) in a vision but is considered a fraudster and lunatic by general consensus. In a world where nobody really believes in magic any more and where the Church is beginning to falter in the face of growing industrial progression, the Archbishop of The Church of Twelve has no choice but to officially ex-communicate the priest in order to keep public support and respect. In secret however, the priest is interrogated by Inquisitors and discover that in his vision the priest describes the location of an ancient artifact in the Rhakorian vaults which he could have no knowledge of as it had been sealed for thousands of years with only a select group of custodians even knowing of its existence. The priest is killed as a precaution.
  • 4 BR: The Kingdom of Rhakor petition the Dragon Emperor for an alliance but his ambassadors are (politely) rebuffed. In a show of support however the Emperor offers a pact of non-aggression which allows the King to save face and gain at least some foothold in the Eastern Kingdom.
  • 0BR / 0AR : THE RECKONING: The most monumental event in recent memory, The Reckoning came about when the head of The Church of The Twelve used an ancient artifact to set in motion a chain of events that would change the face of Tulun forever. Archbishop Shadur of The Church of The Twelve, concerned that the people of the world were growing too dependant upon the technology they were so proud of and turning away from the Twelve, used a device known as The Daeashic Orisell (an ancient holy artifact said to date back as far as The Mythic Age) to create a miracle and remind the people that the Gods were real and watching over them. Unfortunately with an artifact so ancient not all of the instructions were legible or even fully present and although Shadur was careful he lacked the knowledge to use the device correctly, accidentally opening a portal to the lower levels of Valael and releasing the Titans from their eternal prison. The gigantic eons-old Titans burst through into Tulun right in the centre of the Cathedral of the Twelve and in their rage began to destroy everything around them. Towering hulks of several hundred feet in height, the colossal Titans were far too powerful for the Rhakorian military to harm let alone kill and the capital city of Tosall was levelled in mere moments with hundreds of thousands left dead. Apart from the obvious destruction they caused by punching through from Valael to Tulun, the arrival of the Titans had a second unforeseen effect: the sudden and almost violent return of magic to the world. From the subtle effects of innately magical creatures regaining their abilities over a matter of days to the sudden appearance of the elemental portals over the Emerald Sea to the west magic re-appeared at exactly the same time as the Titans. The Gods, immediately aware of their prisoners escape, broke their exile from Tulun to intervene, bringing their host of Angels with them. As the Gods fought the Titans in the decimated streets of Tosall and across the countryside of Rhakor, the Goddess Juhemi travelled west to the Emerald Sea and used her magic to bind the portals (which were spewing forth all kinds of magical creatures from the Planes of Fire, Water, Air, Earth, Shadow and Light) into solid matter, reforging the energy in the the floating Kingdom of Kajir.
    The few survivors who had not been killed in the initial attack of the Titans fled the kingdom of Rhakor in all directions, but most heading north to the Enotia border or East towards Omishiru.
    With the help of the Angels the Gods managed to overpower and recapture the Titans one by one, but the monumental task took almost a year. Before the Gods left Tulun for the second time the Kingdom of Rhakor was no more, a scorched battleground of destroyed cities and decimated countryside.
    In their wake they left a people coping with the utter annihilation of arguably the most powerful Kingdom in the world, the reappearance of magic in a very real and tangible sense and the emergence of many migrant species of extra-planar origin.

LAST FEW DECADES / Post Reckoning (0BR – 85AR)

  • 1 AR: The first year sees the world still recovering from the events of The Reckoning. The Kingdoms close their borders in fear of a similar incident and only a few brave scavengers crossed the borders into what used to be Rhakor. What became of them is not recorded.
    In the west the Goddess-formed floating Kingdom of Kajir finally stabilized into stable matter and the portals to the other worlds closed for the last time, leaving the outsiders that were pulled through trapped on the material plane. At first the Aasimar, Changelings, Feltchlings, Gillmen, Ifrit, Merfolk, Oreads, Samsarans, Strix, Sulis, Sylph, Tieflings, Undine, and Wayangs all formed small groups with only the Wayangs leaving the Kingdom in search of a new life. By half way through the year however, the various groups began fighting for dominance which lasts for just over five years.
  • 3 AR: King Polaeos II of Enotia dies and is succeeded by his 22-year old son, Aseos I.
  • 6 AR: The various factions of Kajir manage to meet upon a compromise agreement in the form of a type of government: The Council of Elemental Lords (often referred to as just ‘The Elemental Council’). Each of the planes of existence that once held the the outsider races is represented, a single leader to speak for each of the species. A Council of seven is established, with one spokesperson to represent the realms of Fire, Water, Earth, Air, Light and Shadow.
  • 9 AR: The realm that was once referred to as Rhakor is officially avoided by the other Kingdoms. Many of the more superstitious species consider it coursed or “Godless”, whereas other simply prohibit crossing the border due to possible dangers from monsters or magical fallout.
  • 10 AR: The Mor-Denoch Elders reach out to the Nim’ari, Dwarves and Gnomes in an attempt to heal wounds of several hundreds of thousands years between the six long-lived races. Unfortunately only the Gnomes are willing to take the Elders at their word and open up limited trade agreements with the subterranean Kingdom. The Dwarves simply have no interest in the affairs of their Duregar cousins and too much distrust exists between the Nim’ari and the Shen’ari for bridges to be built.
  • 13 AR: After years on the move the first Wayang reach the Omishiru border and settle in the deep valleys of the western parts of the Kingdom.
  • 18 AR: A Dwarven and Gnome task force get funding from the Academy of Invention in Enotia to carry out an aerial survey of the blasted lands that once made up Rhakor using a small fleet of ornithropters and airships. This was sanctioned due to the fact none of the task force were risking breaking Enotian laws by setting foot on Rhakorian soil. Due to the size of the area and the level of detail they were recording, it took the task force almost two years to complete their project, but they returned to say that no significant threat except for local animals and monsters could be found. Presenting their findings to King Aseos, he kept the information to himself deciding that keeping the other Kingdoms in the dark could prove advantageous in the long run.
  • 21 AR: The Dragon Emperor of Omishuru passes and his legacy continues to the next in line of succession; the Silverblood Dracen Qian-lao, who becomes the next Dragon Emperor. Dracen Priests proclaim it a great omen as it falls upon the year of the Silver Dragon in the Dracen calendar, and proclaim that it is more than simple coincidence and that the Emperor was chosen by the flow of Ki itself.
  • 29 AR: The Kajir city of Essara is proclaimed the capital city of the Kajir Kingdom and work begins on the Palace of Elements.
  • 33 AR: The Hobgoblin Fighter Dorduken Ajin defeats the old Warmaster in ritual single combat, becoming the next Warmaster of Midian. One of his first edicts is to re-organise the Midian War Machine and break tradition of not using foreign technology. For the first time soldiers of Midian are trained in firearms and more advanced lightweight armours.
  • 38 AR: Work is completed on the Palace of Elements in Essara, Kajir. In the same year the first Waveglider (a fast and elegant warship) rolls of the production lines in the seaport of Relemont. It is referred to as the Year of Changes by the Kajir people.
  • 40 AR: Midian scouts cross the border into “The Blasted Lands” (their name for the area once known as Rhakor) and discover that it is infested with Undead; mostly in the form of Zombies, Skeletons and especially Ghosts, but also that some powerful Vampires are also vying for power in the area. Though some are killed and others captured, most of the scout force make it back to report to the Warmaster, who leads an army of warriors across the border to cleanse the area. Though successful, some of the Vampires manage to escape deeper into the region and the Warmaster orders the return of the army considering the area to be too damaged to be worth dealing with.
  • 51 AR: In Omishiru the Dragon Emperor performs a rite to awaken ‘Lashuamin’ a Golden Dragon Wyrm slumbering beneath the capital city to ask for advice regarding the western elemental Kingdom of Kajir, but despite following all the ancient rituals, the great Dragon does not stir.
  • 53 AR: Teams of Kajir diplomats are sent north-east to Enotia and south-east to Midian. Somewhat unsurprisingly Enotia welcomes the diplomats with open arms, offering them treaties of non-aggression and trade to send back to the Elemental Lords, as well as offering tourist opportunities for the people of Kajir. Against most of Tulun’s expectations the diplomats send to Midian receive a similar welcome, though due to cultural differences they are offered bodyguards during their time in the southern Kingdom. The Warmaster (who has heard word of their Warships and thinks it prudent to investigate their strength) sends back a trade agreement and a request to meet with the Elemental Lords in person. The first offer is accepted and cemented between the two Kingdoms, but the offer of meeting in person is declined by the Lords.
  • 64 AR: The corpse of an Angel of Oeylla is found washed up on the beach at Relemont in Kajir. Taken in for examination by The Elemental Lords it is believed to be somewhere within the Palace of The Elements.
  • 70 AR: An ambitious Orc Rogue by the name of Uluk Shar decides to challenge the Warmaster for dominance but, being more wiley than the average Orc, decides to use guerrilla strikes and political destabilization to try to bring the Warmaster low. Through two years of internal corruption within Midian he brings Warmaster Ajin’s right to rule into question and finally meets him in single combat in 72 AR. Shar is Ajin’s equal in melee combat but Ajin wins out after a long and bloody fight of eight and a half hours. However, rather than kill Shar as is his right and the accepted norm, Ajin spares him instead saying that he is a capable and worthy opponent and that Midian would be weakened by his loss. Even creating a special position for the Orc, Shar becomes the Warmaster’s Ha’qar (Protector) and is given the title of the leader of his special operations task force: The Red Hand. For his part Shar becomes devotedly loyal to the Warmaster and makes his rule absolute.
  • 75 AR: For reasons they seem uninterested in sharing with others, the Gods start returning to Tulun taking humanoid form and visiting select individuals, often meddling in peoples’ fates and imparting secrets they would otherwise be unaware of, forging heroes by coaxing them on seemingly impossible quests and rewarding them with power, knowledge or powerful magical items for succeeding. The Gods take the form of the people they are visiting, for example Humans in Enotia state having seen Seonis, God of War & Victory as a tall blond Human man adorned in red plate-mail armour, whereas rumours also circulated about him appearing in the same outfit in Midian, but as a powerfully-build and loud Orc. The reasons for the visitations are unclear, but continue periodically following no set pattern.
  • 76 AR: A Team of Merfolk from Kajir accidentally break through into one of the major warren-tunnels of Mor-Denoch while harvesting underwater crystals causing a flood which floods the city of Holar-Bar. The flash flood kills a total of two thousand, seven hundred and eighty-two Mor-Denochians before it can be plugged by the Merfolk. Despite it being accidental the Kajir Elemental Lords are charged with paying compensation to the families of those killed in the flood by The Council of Elders, which they do to avoid an international incident. Kajir pay out a total of 950,000gp in damages and the Merfolk are executed.
  • 79 AR: Warmaster Ajin survives an assassination attempt by a skilled infiltrator who is only just caught by Ha’qar Shar before he could kill the Warmaster in his sleep. Killed while attempting to escape, the assailants identity was never discovered but it was determined he was a Dhampir (half-vampire) which lead the Warmaster to believe he was working for one of the Vampires from the “Blasted Lands”.
  • 80 AR: With the passing of Aseos I his crown passes to the eldest of his four daughters: Eldeatia. She is crowned Queen Eldeatia I of Enotia at only eighteen years of age, but is already beloved by her people even before taking the crown.
  • 84 AR: The second generation of Kajir Waveglider Warships (codenamed ‘Phoenix’) go into prototype production. These vessels combine modern technology with elementally-fuelled magictech, harnessing water and air elementals to increase the ships’s speed across water and give short-distance air-travel options, earth elementals to increase the durability of the vessel and fire elementals to power the Firebomb Cannons. Though the Kajir Kingdom make no attempt to hide them, the exact number of Phoenix-class Wavegliders are unknown outside of the Elemental Lords.
  • 85 AR: Current year

Tulun Historical Timeline

Pathfinder: Domain LW79 LW79