Phase 4: Event

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In the Event Phase, a random event may affect your kingdom as a whole or a single settlement or hex. This is done in a single step:

There is a 25% chance of an event occurring (see Events p220 of Ultimate Campaign, or see tables below). If no event occurred during the last turn, this chance increases to 75%. Some events can be negated, ended, or compensated for with some kind of kingdom check. Others, such as a rampaging monster, require you to complete an adventure or deal with a problem in a way not covered by the kingdom-building rules.

In addition, the GM may have an adventure- or campaign-specific event take place. Other events may also happen during this phase, such as independence or unification.

EVENTS

(See p220 onward in Ultimate for more in-depth information and explanations)

EVENT TYPE & DANGER LEVEL

d% & EVENT
01-02 Natural Blessing (and roll again)
03-04 Good Weather (and roll again)
05-24 Beneficial Kingdom Event (See ‘Beneficial Kingdom Event’, below)
26-50 Dangerous Kingdom Event (See ‘Dangerous Kingdom Event’, below)
51-75 Beneficial Settlement Event (See ‘Beneficial Settlement Event’, below)
76-96 Dangerous Settlement Event (See ‘Dangerous Settlement Event’, below)
97 Bandit Activity (and roll again)
98 Squatters (and roll again)
99 Monster Attack (and roll again)
100 Vandals (and roll again)

BENEFICIAL KINGDOM EVENTS

d% & EVENT
01-07 Archaeological find
08-12 Diplomatic overture
13-20 Discovery
21-31 Economic boom
32-39 Festive Invitation
40-53 Food surplus
54-66 Good weather
67-75 Land rush
76-85 Natural blessing
86-90 New subjects
91-100 Political calm

DANGEROUS KINGDOM EVENTS

d% & EVENT
01-05 Assassination attempt
06-18 Bandit activity
19-28 Feud
29-41 Food shortage
41-51 Improvement demand
52-59 Inquisition
60-64 Large Disaster
65-76 Monster attack
77-84 Plague
85-92 Public scandal
93-100 Smugglers

BENEFICIAL SETTLEMENT EVENTS

d% & EVENT
01-14 Boomtown
15-26 Discovery
27-40 Justice prevails
41-46 Noblesse oblige
47-58 Outstanding success
59-66 Pilgrimage
67-72 Remarkable treasure
73-81 Unexpected find
82-93 Visiting celebrity
94-100 Wealthy immigrant

DANGEROUS SETTLEMENT EVENTS

d% & EVENT
01-10 Building demand
11-17 Crop failure
18-25 Cult activity
26-33 Drug den
34-41 Feud
42-49 Inquisition
50-54 Localized disaster
55-61 Monster attack
62-66 Plague
67-74 Sensational crime
75-80 Slavers
81-90 Squatters
91-100 Vandals

Back to: Kingdom Management

Phase 4: Event

Pathfinder: Domain LW79 LW79