The Sorcerer Class is identical as far as the rules are concerned to the class of the same name found in the Pathfinder Core Rulebook, p70. You can also find the information on the class on the Pathfinder SRD Website.

Sorcerers of Tulun: With the re-awakening of magic during the time of The Reckoning, individuals who had magic in their family bloodlines that had laid dormant for hundreds of years suddenly found themselves in possession of innate magical powers. Many died in those first few nights, unsure and unable to control their newly acquired powers, but those who persevered and survived explored the power of their blood, using the chaos and confusion of the return of the Titans and Gods to remove attention from themselves. In the years that followed many learned to harness and control their powers, having to attend with not being a cohesive group but also not suffering the ties that bound the Clergy or the years of fastidious study that the Wizards had to endure. Seen as something of a wild-card, Sorcerers are often considered the embodiment of raw magic in Tulun and garner a considerable amount of awe, suspicion and fear.

Sorcerers of Enotia: Like other Sorcerers, those of Enotia found they were granted special powers during the time of The Reckoning, and like many others, most went into hiding until the fighting had finished. What made Sorcerers of Enotia so interesting though was the high quantity that were also Nobles, and those nobles possessed certain rights above the common folk once the fighting had died down. Using their political power to ensure Sorcery was not outlawed or prejudiced against, they made it so that Sorcerers became just as respected as Wizards and to this day Sorcerers still enjoy that reputation, even if they are not Nobles. Sorcery is considered a “Gift”, whereas Wizards are also respected because they have to learn the arcane arts.

Sorcerers of Kajir: The most respected of all Magic Users in Kajir are the Sorcerers. To them, they are the embodiment of personal magical power, able to cast spells at will with little or no training. Of course, this is a difficult thing for the Elemental Courts to control but luckily, rather than try and restrict and control Sorcerers, the Lords wisely encouraged their acceptance and the Sorcerers, feeling that they were of considerable worth, aided in the war effort, matters of diplomacy and generally making Kajir the great nation it is today. The commoners saw them as exemplars of what a single person could achieve, and they held Sorcerers in high esteem.

Sorcerers of Mor-Denoch: Sorcerers in Mor-Denoch constitute a very real risk to The Clerics and the Elder Council who rule over the underground Kingdom. For a society based on control through fear, the idea of an individual who can spontaneously cast magic is a dangerous one. Though not officially outlawed, many Sorcerers in Mor-Denoch “go missing” is they become too obvious with their powers, and the only Sorcerers who tend to get to grow old either abandoned the land below, or side with the ruling class and offer their somewhat unique skill-set to them.

Sorcerers of Midian: These miscreants represent all that is seen as wrong about magic – power without training, effort or responsibility. The most insignificant Goblin has as much chance of being a sorcerer as the most well bred Hobgoblin or Fire Giant. Though not necessarily criminalised, sorcerers are seen as easy targets, marginalised and abused. If there is any unexplained calamity, the nearest sorcerer normally gets the blame. To survive for long a sorcerer needs to be very clever, very ruthless or make themselves very useful.

Sorcerers of Omishiru: Omishian Sorcerers are a secretive and complex lot, calling upon raw magical powers in place of cold steel or almost impenetrable amour. Despite the heavily-ordered society of Omishiru, Sorcerers are given a lot of lenience in their actions, and none more-so than those who possess the bloodlines of Dragons. Considered to be “Gifted”, they are nonetheless an unpredictable force and are often met with fear and awe. Most Sorcerers use this to their advantage however, dressing in elaborate outfits and catering to their over-powered stereotype, coming across as intimidating rather than being expected to respond to threats from unenlightened non-Sorcerers.

Back to Classes


Pathfinder: Domain LW79 LW79