Dracen

Dracen.jpg

The primary inhabitants and rulers of the Eastern Kingdom of Omishuru, the Dracen are descendants of mix Human and Dragon heritage.

XP Cost: 14,000

Land of Origin: Almost all Dracen come from – or were at least born in – Omishuru.

The Dracen are a ancient and ordered people whose society is steeped in tradition and ceremonial rites.
Their ancestry can be traced back over almost four million years when their Draconic and Human ancestors first discovered one another, and the Dracen as a peopleare the result of an intermingling of those two species.
Possessing the tenacity and adaptability of their Humanforefathers and the patience and guile of their Dragon ancestors, Dracen are highly spiritual individuals whosee beauty in the patterns and routines of order even in the most chaotic of situations. They have an affinity not only with Dragons, but most reptilian life and often have reptiles as pets, beasts of burden and even companions, the only exception to this rule being the Kobolds, who were driven from their lands thousands of years ago. Exclusively from the Eastern Kingdom of
Omishuru, the Dracen prefer to live simple ordered lives and find it important to know not only what their purpose is but how they fit into the big scheme of things.
They value discretion, tradition and honour in all walks of life from rice-field tenders to Emperors, and have many strict codes defining their existence.
With a lifespan almost identical to their Human ancestry, most Dracen live between fifty to ninety years of age, and their elders are treated with respect and valued for their wisdom. Dracen tend to look for balance in all things though do not see it as the natural state of the world, more an equilibrium to strive for. A proud and private people, Dracen consider their customs very important and do not take breaches of their own etiquette lightly.
Similarly however, they make it of paramount importance to understand and observe the customs of other cultures they visit. As a general rule others see them polite almost to a fault, even in war, but Dracen see this as just another part of their rituals and consider it as important as being able to wield a blade elegantly in combat.
In the world of Tulun the Monk, Ninja and Samurai first originated in the Omishuru.

Physical Description:
Dracen have an appearance very similar to Humans and can be mistaken for them at a distance or on a cursory glance. Equalling in height to their Human cousins they have
slightly slimmer builds and they have angled eyes similar to the Nim’ari and Shen’ari. Their skin is usually paler than most humans by default, and their eyes and hair are coloured by the Dragon whose lineage they share.
Their eyes are solid in colour (rather than a visible coloured iris over a white cornea) though they can still see in the same manner as humans and in fact a little better in low light.
Males and females tend to wear their hair long as a general rule, with the males more
likely to wear it up that then females. Dracen clothing is a thing of extremes, being either flowing and intricate or minimalistic and practical – rarely anything in between.

DRACEN RACIAL TRAITS:

• +2 Dexterity, +2 Wisdom: Dracen are quick and graceful yet patient and controlled.
• Medium: Dracen are medium creatures and have bonuses or penalties due to their size.
- Type: Dracen are Humanoids with the Dracen subtype.
• Low-Light Vision: Dracen can see twice as far as a race with normal vision in dim light.
• Skin of the Dragon: Though not visible to the naked eye, the skin of a Dracen is covered in
tiny, transparent scales which offer protection in the form of a +1 Bonus to their Armour
Class
• Soul of The Dragon: Each Dracen receives a DR 5 score against the energy-type used by
their ancient Draconic ancestors in the form of a breath weapon. For example a Dracen
born from the bloodline of a Red Dragon would receive DR 5 vs Fire.
• Flexible: The naturally limber and dexterous Dracen treat the skills Acrobatics and Escape
Artist as Class Skills regardless of their chosen class.
• Elegant Combatant: Dracen are trained from a young age that precision and skill is more
important than brute force and power. They gain the Weapon Finesse Feat for free at level
1. Due to their training Dracen count the Katana as a Light Weapon for the purposes of
this ability.
• Breath of the Dragon: Dracen have the ability to call forth the same (though weaker)
breath weapon of their Draconic Ancestors, which they can use a number of times per day
equal to half their total levels. This attack is a standard action and creates a 15-foot cone of
a breath weapon type that is the same as their ancestor (for example a Dracen with a White
Dragon ancestor would breath a cone of freezing, blizzard-like breath). This attack does
1d6 (energy type is the breath type) and becomes more powerful as they age, going up by an extra d6 every 5 total class levels (to a maximum of 5d6 at level 20)
• Weapon Familiarity: Dracen are proficient with Katana, and Composite Longbow, and
consider the Katana especially to be an important part of their heritage, almost to holy
levels of reverence.
• Languages: Dracen begin play speaking Common and Draconic. Dracen with high
Intelligence scores can choose any languages they wish to learn (with the exception of
secret languages such as Druidic).
- Draconic Ancestory: The specific Dragon bloodline from which each Dracen springs affects their body in similar yet very specific ways. Having separated from the Human norm over three million years ago they are an entirely different species, yet they still look strikingly similar. The bloodline they come from however marks them differently from their brothers and sisters:

  • Chromatic Dragon, Black: Those born of Black Dragon heritage have the ability to use a breath weapon that calls forth a 15ft cone of acid. Their eyes are pure black in colour, and their hair colour often takes on a black or very dark hue. Though by no means absolute, their alignment has a natural tendency toward Evil.
  • Chromatic Dragon, Blue: Those born of Blue Dragon heritage have the ability to use a breath weapon that calls forth a 15ft cone of electricity. Their eyes are pure blue in colour, and their hair colour often takes on a blueish hue. Though by no means absolute, their alignment has a natural tendency toward Evil.
  • Chromatic Dragon, Green: Those born of Green Dragon heritage have the ability to use a breath weapon that calls forth a 15ft cone of acid. Their eyes are pure green in colour, and their hair colour often takes on a greenish hue. Though by no means absolute, their alignment has a natural tendency toward Evil.
  • Chromatic Dragon, Red: Those born of Red Dragon heritage have the ability to use a breath weapon that calls forth a 15ft cone of fire. Their eyes are pure red in colour, and their hair colour often takes on a vibrant red hue. Though by no means absolute, their alignment has a natural tendency toward Evil.
  • Chromatic Dragon, White: Those born of White Dragon heritage have the ability to use a breath weapon that calls forth a 15ft cone of Ice. Their eyes are pure white in colour, and their hair colour is always a stark, bright white (albino looking). Though by no means absolute, their alignment has a natural tendency toward Evil.
  • Metallic Dragon, Brass: Those born of Brass Dragon heritage have the ability to use a breath weapon that calls forth a 15ft cone of fire. Their eyes are a blend of orangey-brown in colour, and their hair colour often takes on a ginger/strawberry blond hue. Though by no means absolute, their alignment has a natural tendency toward Good.
  • Metallic Dragon, Bronze: Those born of Bronze Dragon heritage have the ability to use a breath weapon that calls forth a 15ft cone of electricity. Their eyes are a blend of blue and brown in colour, and their hair colour often brown and takes on a bluish tint. Though by no means absolute, their alignment has a natural tendency toward Good.
  • Metallic Dragon, Copper: Those born of Copper Dragon heritage have the ability to use a breath weapon that calls forth a 15ft cone of acid. Their eyes are pure brown in colour, and their hair colour is always a shade of brown. Though by no means absolute, their alignment has a natural tendency toward Good.
  • Metallic Dragon, Gold: Those born of Gold Dragon heritage have the ability to use a breath
    weapon that calls forth a 15ft cone of fire. Their eyes are pure yellow in colour, and their hair
    colour is always a striking blond. Though by no means absolute, their alignment has a natural
    tendency toward Good.
  • Metallic Dragon, Silver:Those born of Silver Dragon heritage have the ability to use a breath
    weapon that calls forth a 15ft cone of ice. Their eyes are pure reflective silver in colour, and their hair colour is always a silvery-white (not light grey). Though by no means absolute, their alignment has a natural tendency toward Good.

Society:
Dracen society is a massively complex creature with hundreds upon hundreds of rituals
and traditions for just about everything from pouring tea to duelling to the death. They live under the guidance of The Dragon Emperor (or Empress) who is not only their leader but also a semi-religious figure said to be close to Dragonhood. Dracen value an ordered society and consider it important that everyone knows what is expected of them so that the greater realm may function.
Dracen tend to work hard and have little time for recreation but when they do take time out to follow their pursuits it is often in the form of the arts (such as painting, writing or dance) or entertaining due to their love of practised hospitality. Coming from the temperate climes of the East which only really suffer cold winters, Dracen are most comfortable in non-extreme temperatures and their way of life reflects this. Most of their evenings are warm with light winds so most of their leisure time is spent in the evenings and this is primarily when most festivals are held. Despite being the original inventors of what would later become gunpowder, the Dracen are reluctant to use firearms and have only recently embraced them compared to the other people of the world. Instead they prefer to use a bow for ranged combat and a blade (most commonly a katana) for melee combat.
The Katana plays an important part in Dracen culture being not only a tool and weapon but
also a symbol of status.

Relations:
Though not openly xenophobic the Dracen tend to keep their own company over others
but do get along with many of the more civilised races. Humans and Nim’ari are among their
closest allies, and they respect though not necessarily see eye-to-eye with the most ordered of the Midian races – the Hobgoblins. Dracen often have difficulty associated with races they see as whimsical or flighty such as Gnomes and Halflings, but do try their best to get along with them.
They share their homeland with the Vishkanya whom they used to be at war with but have since formed a truce with and have accepted them into their communities. When the Reckoning turned members of the populace into Kitsune and Tengu, and Wayangs entered through portals in the plane of Shadow, the people of the Empire were at first unsure how to deal with them, leading to the Tengu and Kitsune avoiding the cities and forming their own communities and the Wayangs finding remote parts of the kingdom to settle in.
In the Mythic era Naga also shared the Kingdom of Omishiru, but were driven beneath the waves by the victorious Dracen. A race created by these serpentine creatures and bred to be their footsoldiers were liberated by the Dracen as they forced the Naga to retreat.
Called the Nagaji, these people live a mainly nomadic life across the Kingdom,
though some do settle in the vast Dracen cities.

Alignment & Religion:
Though spiritual, Dracen are not “religious” in the same sense as the rest of Tulun, they accept that the Gods exist and that others believe in them, but due to the fact they
reincarnate they have no practical use for the belief in an afterlife and as such do not worship the Gods (they accept them to be massively powerful entities however), instead preferring to better themselves and gain a deeper understanding of “Ki”, the magical essence that makes up all things (even the Gods or so they believe) and that they see as not only the building blocks of life but also the source of all magic.
As such the Dracen have no need for Priests, and it is only a Dracen who has left his old life and beliefs behind that would follow such an ideal.
A naturally ordered-people, Dracen tend to be of either Lawful or Neutral alignments and its is a rare Dracen that follows a more chaotic path.

Adventurers:
Though it seems contrary to the average role of a Dracen, some prefer to avoid the
stringent laws of their society to go on adventures. Perhaps they see it as a test of their abilities, to fly into the unknown and cope with the unpredictability, or sometimes they feel their place and status is incorrect which cannot be corrected until they are reborn. Others still go adventuring as penance or at the behest of a lord or The Emperor. Some rare Dracen are merely curious or wish to broaden their horizons.
Soft-spoken and often quiet unless they have something important to share, Dracen make for calm and centered companions, usually bringing with them a sense of serenity. They are patient and seem not to fear death (Dracen firmly believe they are reincarnated) and their intricate ritualistic customs are often a sense of fascination for the people they travel with.
Combat is an art-form to Dracen, it is not enough to simply win a battle, they strive to excel at the process.
Preferring melee combat to ranged and only rarely employing spellcasting, Dracen are fluid dexterous in combat, each move a deliberate and planned manoeuvre designed for a singular purpose. Regardless of their fighting style however, Dracen are precise and patient with their attacks and even the most untrained vagabonds possess a natural sense of discipline. Their swords are very important to them and even a monk will often carry one even if they never use it in combat.

Domain Lords:
A Dracen player who is part of the group who wish to found their own Kingdom will likely be interested in bureaucratic of enforcement roles, something that allows them to
organize or optimize whatever they put their hands to.

Male Names: Song Yifu, Han Fei, Dee Zhu, Lan Weiqiang, Xiu Yuejiu, Zhang Kien.
Female Names: Yuen Chen, Qiu Peipei, Shiu Linwei, Hsaio Qiurui, Tieh Yong, Ho Ling

Favoured Class Options:

  • Monk: Add +1/4 point to the Monk’s Ki Pool
  • Ninja: Add +1/4 point to the Ninja’s Ki Pool
  • Samurai: If a Dracen Samurai used his Resolve to make a Resolute Check, the Resolve use is only spent if the Samurai fails the check.

Alternate Racial Traits:

Blood of the Dragon: Rather than being able to breathe a modified breath weapon available to their draconic ancestor, some Dracen are instead born with an innate resistance to it, much like the dragon itself. For example, a Red Dracen has a complete immunity to mundane and magical fire. In this instance, the Dracen born with Blood of the Dragon finds that their “Soul of the Dragon” ability is different, instead granting a resistance to the opposite breath weapon energy type instead. For example, a Redblood Dracen with Blood of the Dragon would have a complete immunity to fire, and a 5 DR to its elemental opposite; ice / cold. For reference as far as this ability goes:
Opposite of Acid is Electricity.
Opposite of Electricity is Acid.
Opposite of Fire is Ice.
Opposite of Ice is Fire.
This replaces Breath of the Dragon and modifies Soul of the Dragon (see above)

Racial Archetypes:

Dragon Hand (Monk)

Dragon Hands (also known as Dragon Monks) are a special breed of Monk trained in Omishiru who follow a unique training regimen which was – according to legend – developed by the legendary elder Dragon Lashuamin. Their secret teachings are never taught to non-Dracen, and they are venerated by their people as well as other Monks in general throughout the world.

Mechanically-speaking, they are identical to the Monk Core Class except for the following:

Draconic Grace (Su): At 4th level Dragon Hands are able to keep their balance on any solid surface which they can stand on in an upright position without the need of a balance check (they automatically pass). Unless physically pushed off by a physical force (in which case they would make a balance check), Dragon Hands can stand on anything from thin branches that would quite obviously not take their weight, to bullets, shuriken or arrows in flight. This does not allow them to walk across water or any substance which they can “sink” into – for example they can run along (but not up a vertical) an ice sheet, but not up a waterfall. This replaces Slow Fall, and each scene of use costs a Ki point.

Glide on the Wind (Su): Between Draconic Grace and this ability, Dragon Hands are often cited as having peerless grace which defies gravity. Using this ability, a 5th level Dragon Hand can leap over any distance up to equal to their level x5ft in distance horizontally or vertically so long as they start of and land on a solid surface that is not the ground. This ability is commonly used to leap from rooftop to rooftop, scale mountains or leap along the canopy of forests. This ability replaces High Jump and does not use Ki to activate, unless used in conjunction with Draconic Grace.

One With The Ancestors: A Dragon Hand who reaches 20th level and has mastered all the ways of their training are overcome with a sense of sudden detachment with their brothers and sisters, and go on one last holy pilgrimage deep into the misty mountains of eastern Omishiru. There they search out and meditate at the Temple of the Dragon for five days and five nights eating only a grain of rice each sunrise and sunset and a small cup of water. If they survive the ordeal upon waking on the 6th morning they find their bodies have forever changed into that of a Juvenile Dragon of their blood-type. Though they retain their INT and WIS scores, as well as all skills, all other statistics are replaced with that of the dragon subtype they are connected with. This ability replaces Perfect Self.

New Racial Rules:

Dracen Special Material: White Steel

Also known as ‘Dragon Steel’ or ‘Omishiru Steel’, White Steel is so named because of the whiteish sheen it takes on during the special forging process. Only able to be fashioned in the eastern lands of Omishiru using secret construction techniques which Omishiru Blade Masters do not even share with their own people, White Steel has always had a semi-mythical reputation even before magic returned to the world.
Rare and expensive in Omishiru (double the standard construction cost), it is hardly ever seen outside of the borders of the Eastern Kingdom and when it is available it is exceptionally expensive (triple the standard construction cost).
White steel is exceptionally light compared to regular steel (grants a +1 attack bonus on weapons and reduces Armour Penalty by 1 in armour), but is just as durable. Also it is very resilient to extreme changes in temperature, a by-product of its construction process. All White Steel items are considered to have a Hardness rating of 20 when resisting being super-heated or frozen, but otherwise has the standard Steel hardness of 10.

White Steel is traditionally reserved for bladed melee weapons (primarily swords) but have been made into parts for guns in recent years; especially bullets. Due primarily to the cost it is unusual to see White Steel made into armour, but it is a sign of opulence to have White Steel gilding on armour, and it is only an exceptionally wealthy individual that afford something as ostentatious as a White Steel breastplate or shield. Only the Dragon Emperor’s guard are allowed to wear full suits of White Steel armour.
Regardless of whether it is a weapon, armour or an item, anything made out of White Steel is of masterwork quality.

DRACEN FEATS:

Dracen have access to the following Feats:

Darkvision

Your ability to see in the dark is increased.

Prerequisite: Dracen, Low-Light Vision racial ability, 3rd
Benefit: Through training or luck, your ability to see in the dark have improved with age. Now as well as being able to see well in limited lighting, you can also see as well when there is no light at all.

Weapon Focus: Breath Weapon:

Your breath weapon is more focused and controlled than other Dracen.

Prerequisite: Dracen, Breath of the Dragon racial ability, 5th
Benefit: You gain a +1 to attack bonus when using your breath weapon to attack.

Next Race: Dwarf
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Dracen

Pathfinder: Domain LW79 LW79